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1995-01-01
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864b
From: nuthing@mcl.ucsb.edu (Ethan Rohrer)
Newsgroups: rec.games.programmer
Subject: TIMING SOURCE CODE HERE!
Date: 14 Dec 1994 05:55:34 GMT
Ok, here is some code I wrote a while ago, and touched up a little
recently as someone else needed it. As you may have noticed by the
line count, it is VERY wordy...hopefully some of it is useful.
This code returns a time value in units of 838 nanoseconds,
and I have found it quite useful. Even though the examples I
provide are for fixed-frame-rate games, I have used this in
a crude ray-casting (yuk) demo I wrote a while back which will
run as fast as your CPU (or monitor/video) will allow.
Lemme know if you create something cool with it!
Ethan -- rer@wlv.iipo.gtegsc.com
(following are timer.c and timer.h)
SNIPSNIPSNIPSNIPSNIPSNIPSNIPSNIPSNIPSNIPSNIPSNIPSNIPSNIPSNIPSNIPSNIPSNIPSNIP